Richard YANAKY

Membre étudiant 3e cycle

McGill University || The Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT)

School of Information Studies

3661 Peel St.

, Montreal

(Québec)

H3A 1X1

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Domaine·s de recherche

  • Human-computer interaction (HCI)
  • Information sciences
  • Urban soundscape design
  • Emerging technologies
  • Immersive technologies

Université

McGill University

Axe primaire du Réseau AIRS

Mesures de la qualité de l'environnement

Axe(s) secondaire(s)

Société, politiques et justice environnementale

Secteur·s de recherche

  • Nature et technologie

Type·s de recherche

  • Fondamentale
  • Translationnelle
  • Recherche-Action

Diplôme·s

  • M.Sc
  • Ph.D

Travaux de recherche

Richard Yanaky is helping professionals by leading the research and development of a new immersive sound planning tool, City Ditty. City Ditty aims to introduce a new generation of professionals to soundscape design by helping raise their sound-awareness, teach them soundscape design principles, and support them in the creation of their own soundsc...

NOM DU OU DE LA DIRECTEUR•TRICE :

Catherine Guastavino

NUMÉRO ORCID :

0000-0003-3534-5116

Références bibliographiques et DOI

The original paper that describes the user-centered design process of City Ditty.Yanaky, R., Tyler, D., & Guastavino, C. (2023). City Ditty: An immersive soundscape sketchpad for professionals of the built environment. Applied Sciences, 13(3), 1611. https://doi.org/10.3390/app13031611

Conference paper discussing soundscape simulators and urban soundscape planning within the context of an emerging technologies framework:Yanaky, R., Grazioli, G., Zhang, Y., & Guastavino, C. (2023, August). Exploring the use of soundscape sketchpads with professionals. Paper presented at Inter-noise 2023, Chiba, Japan. https://www.researchgate.net/publication/374750772_Exploring_the_use_of_soundscape_sketchpads_with_professionals

Conference paper discussing these three lenses for soundscape simulator design and stakeholder engagement:Won 2nd Best presentation in architectural acoustics award.Yanaky, R., & Guastavino, C. (2024). Realistic enough? Design considerations for soundscape simulators. Canadian Acoustics, 52(1). https://jcaa.caa-aca.ca/index.php/jcaa/article/view/4183

A chapter in a human-computer interaction textbook series:Yanaky, R., Reimer, P. J. C., Fraisse, V., Wanderley, M., & Guastavino, C. (2024). Sound-based interaction. In C. Stephanidis & G. Salvendy (Eds.), Human computer interaction: Interaction technologies and techniques. CRC Press.https://www.taylorfrancis.com/chapters/edit/10.1201/9781003490678-8/sound-based-interaction-richard-yanaky-charles-reimer-val%C3%A9rian-fraisse-marcelo-wanderley-catherine-guastavino (contact us for access, if your library does not carry this).

An early literature review and stakeholder workshop study on the current state of soundscape tools and their required functionalities.Yanaky, R., Tarlao, C., & Guastavino, C. (2020). An interactive soundscape simulator for professionals of the built environment. Paper presented at the International Workshop on Haptic and Audio Interaction Design, HAID 2020, Montreal, QC, Canada. https://hal.science/HAID2020/hal-02901211v1